The Legend of Zelda: Breath of the Wild

Every game has a surprise feature waiting to be unveiled. We can play with it, if we are so prepared, play a game, unfold to our friends whether it’s good or bad, and move on with our lives. For a few numbers of people, that won’t do. Haven’t you ever thought why a particular game make an impression on you just so? The first time I picked up The Legend of Zelda: Breath of the Wild this summer, it really led me to think thoroughly why it works because, at a first glance, it seems like the latest Zelda game isn’t as I thought unique enough that will work at all. 

It’s incontestable that Breath of the Wild works. Not surprisingly, it was a hit that this is a game that sold more copies for the Nintendo Switch than there were Nintendo Switches to play it. With an endless supply of positive, amazing reviews, this is “the game”. Even in 2017, Breath of the Wild stood out, a year where it actually like every month had at least one incredible video game

Like Skyrim, Breath of the Wild actually works a lot, with the same sort of far-flung missions that entice you with diversions along the way. However, Breath of the Wild’s primary distractions are limited to just four activities unlike Skyrim: ascending towers, locating 900 Korok seeds, finding 120 shrines and decoding their puzzles, and visiting towns and stables for facile fetch quests. In this game, the most intricate quest requires you to yield something like 110 bundles of wood over four quest steps. 

Basically, there’s the charming attention to attribute. You’ll be able to take all their things by putting a helmet on someone’s head in Skyrim. Have something similar in Zelda, and they’ll show annoyance, demanding you cut it out. When you strip down to your underwear in The Witcher 3 or put on a chicken hat in Metal Gear Solid V, no one will notice, but it’s different in Breath of the Wild – dress strangely enough, and everyone will notice. 

That intuition is captured by Breath of the Wild; because it makes sense that they would happen,  things happen. Of course, it is almost certain to attract lighting by carrying a spear! Yes, if there’s a cliff and you’ve got a tree nearby that’s lengthy enough, you can cut it down and utilize it as a makeshift bridge. Breath of the Wild guides you a new way to contemplate, rather than be confident of on dull, predictable game logic of “find the key to get through the lock,” a series staple that can be complex to for those who are newbies. Yet without simplicity, this wouldn’t work.

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